⏵ player information
name and pronouns: Cass, she/her
age: 22
contact: [plurk.com profile] ectoplasmfear

⏵ character information
name: Aelwyn Abernant
canon: Fantasy High: Sophomore Year (And CRAU from Apocalypse How)
age: 20
canon point: Episode 11, after running away from Adaine and The Bad Kids with Fig's imprisoned father in her grasp and meeting up with her mother. CRAU: Immediately after stepping through the hole in the world caused during Endgame with her girlfriend Mercy.
history: Wiki page here.

Aelwyn arrived to Earth - and more specifically the ADI (Apocalypse Disruption Initiative) - in a state of severe disrepair, having spent upwards of six months being tortured in an orb meant to contain her so she wouldn't be able to free herself. She was informed that there were giant cosmic entities of fear aiming to destroy the entire world, that they had been displaced by an unknown force drawing them into this world and that she was among many. And most importantly, that her magic only worked through feeding these entities, and that it was to be avoided at any cost. As a wizard from a family of wizards originating in a country that believed that magical ability was the main show of merit, Aelwyn's sense of identity and self worth was very much based in her ability to perform magic. After losing control on a monster in the first month, she decided to feed her magic by extracting fear from the monsters themselves, a practice she would continue for the rest of her time there, with several generous additions to what counts as a "monster."

She decided to play along with the organization's goals, believing them to be sincere in their intentions even if they were obviously being played or controlled by something bigger than them (two somethings even). She became a very competent investigator and researcher, finding a niche that she could actually be happy and satisfied with, and making close friends with a religious girl who worshipped her world's god of death and burial by the name of Mercy Graves. This relationship would be her remaining constant, turning codependent very quickly as Aelwyn relied on Mercy as a reminder of all the things she wanted to stay human (elf technically) for. They would even begin a graverobbing scheme together, living together for the better part of two years before either confessed their feelings, which came to light during a shared dreamscape in which they simultaneously killed one another while kissing. There were a few noteworthy things that happened to her in the inbetween, she plotted out an attack on a travelling circus affiliated with the Desolation and ended up torturing and killing the Ringleader by having him cut up and sealed at the bottom of the ocean.

In the end, she was sent on a mission elsewhere in the country and encountered another cult of the Desolation, this one associated with stealing "family" away and assimilating them into their own. This played with Aelwyn's own emotional hangups about her family and more specifically her sister until she snapped and killed them all horribly using the same exact entity's power to bring their toxic family unit to a brutal end with her still inside, greatly pleasing their own patron who found a new avatar in Aelwyn, bringing her back from the dead with a new hunger for fear and her own emotions permanently changed. She came back to ADI a changed person, very much an entity of the things they had sworn to destroy, though her own intentions remained the same with a slightly delusional element of thinking she could muster forth the magic to actually destroy these entities if given enough time and resources.

This came to a head when the endgame arrived and a gate was opened up in the nearby park, connected to a labyrinth that saw everyone experiencing one harrowing experience of every associated fear entity. At the center was one of their own who had previously taken a leadership position before Aelwyn conspired to have them fired. They announced that they were going to step through the gate, spreading the fear entities to even more worlds they could feed off of and potentially consume, in the hopes that they could find a way to stop them in worlds that are more equipped to fight against interdimensional cosmic horrors. Aelwyn and her girlfriend stepped through the gate, in the hopes they could return to Aelwyn's home and find other beings capable of fighting them, and instead she wound up... here.
abilities:
> Aelwyn is a 5E abjuration wizard at roughly level 15. She has access to a number of spells and is fully capable of creating her own up to level 7th, and capable of either restoring her spell slots or empowering and modifying her magic on the fly using her abilities as an Avatar of the Desolation.
> She has a constant forcefield around her that will deflect just about any lethal attack once (her affiliation with the Desolation has made it so that it also reflects the pain she would have felt onto whoever attempted to harm her) before she has to restore it manually.
> She specializes in shields, wards, traps and misdirections.
> She created a powerful spell of her own that allowed her to summon elementals and program incredibly basic personalities onto them to match their disguised form (cheerleaders), and another spell capable of sinking a ship thousands of kilometres away using a piece of the ship's wood fashioned into a model ship.
> She's great at dealing drugs and acquiring blackmail.
personality:

There is a very sharp divide between the person that Aelwyn would like you to believe she is and the person that she actually is. She wants you to believe that she's brilliant, completely sure of herself, cruel and apathetic to the suffering of those around her, particularly the suffering she herself commits. Beneath that is a very fragile girl who lived in complete terror of ever showing any vulnerability that could be exploited by those around her, the same way she exploited the vulnerability of others. She lived in shame and self hatred about the way that she allowed her parents to berate, abuse and neglect her little sister Adaine and instead of standing up for her, Aelwyn began to participate in it. She comes across as dominant, proud and authoritative, but ultimately she was raised to be an accomplice and will instinctively seek out that role as a way to keep herself safe. Having said that, her arrogance and cruelty aren't a front or anything, she is actually just a very prideful and petty person who likes to push buttons. She tends to both hate herself and view herself as the smartest person in any room that she's in.

Her transition into an Avatar of the Desolation made her less afraid, but also ironed out a lot of her hidden guilt about hurting people who didn't deserve it. She's significantly colder now, with no upper limit on what she's willing to sacrifice if it means the protection of the people she's decided are hers. But at the same time she doesn't have any reservations about showing the people she does care about that she cares. Her shame has been melted away, for better and for worse.

samples:
Toplevel
Text thread with Gorgug
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